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Sebastian Castellanos Blender 5.0.1 ​

Preview ​

Model sources ​

Patreon UniFans

Prerequisites ​

Before using this model, ensure you have the following add-ons installed:

Optional Add-on ​

  • Daz Importer5.0.0: Adds extra features but is not essential.
  • Mustard Simplify2025.4.1: To simplify the model and enhance the usability of view preview.

Feature ​

  • 🦴 Fully Daz G9 topology (FK + MHX)
  • 🌭 MustardUI
  • 👕 Costume
    • In-Game: Classic, Survivor, Drifter
    • Custom: Nike Socks
  • 👨🏻 Basic Ckang shader

  • 💪 Shapekeys
    • Faceit (ARKit Support)
    • Genital Control
    • Anus Control
  • 💈 Curves hair
  • ✨ Controllable skin properties

MustardUI ​

MustardUI is a convenient panel for you to use the model, found in the N key panel after clicking on Sebastian Armature.

You can switch the genital switch here, modify skin properties, switch costumes and hairstyles, and some minor features here.

Costume ​

In-Game ​

I have created several in-game costumes for Sebastian, including Classic, Survivor, and Drifter.

The Drifter Jacket and the shirts inside the jacket are included under Survivor, allowing you to freely combine them.

Custom ​

Includes a pair of simple socks that can be modified color through the Shader Editor.

Advanced controls ​

Faceit rig (ARKit support) ​

You can control expressions through the Faceit addon(mocap) or by directly using facial control devices.

Genital controls ​

I have set up detailed controls for genital parts (Foreskin) using shape keys, and you can manipulate them with specific bones.

Anus controls ​

You can find Morph in Mustard UI, which contains Shapekey controlled by Anus, allowing you to adjust Anus to your preferred shape.

Curves hair ​

Sebastian has several types of additional body hair made from curve hair.

In Mustard UI, you can find a GN section where, by default, the displayed curve hair is reduced by 90% compared to the actual hair, and setting it to 0 shows it all.

Another switch allows you to apply the effect to the rendering as well, which you can use as needed.

Controllable skin properties ​

I have integrated skin control properties into the Mustard UI. You can adjust the Dryness and Sweaty to make Sebastian appear sweaty in rendering.

Changelog ​

January 20, 2026 v2 ​

  • Massive Update

Released under the MIT License.