Konig Blender 5.0.1
Preview


Model Sources
Prerequisites
Before using this model, ensure you have the following add-ons installed:
- MustardUI2026.5.3: Required for model management.
- MHX Runtime System5.1.0: Necessary for the proper functioning of the model rig.
- Mustard Simplify2026.1.0: To simplify the model and enhance the usability of view preview.
Optional Add-on
- Daz Importer5.1.0: Adds extra features but is not essential.
Feature
- 🦴 Fully Daz G9 topology (FK + MHX)
- 😶🌫️ The true face of Konig
- 🌭 MustardUI
- 👕 Outfits
- In-game: Standard, Arachnid
- CK Wardrobe
- 👨🏻 Basic Ckang shader
- 💪 Shapekey(ARKit, Anus)
- 💈 Curves hair
- 🏁 UDIM Workflow
- ✨ Skin properties
MustardUI
MustardUI is a convenient panel for you to use the model, found in the N key panel after clicking on Konig's Armature.
You can switch the genital switch here, modify skin properties, switch costumes and hairstyles, and some minor features here.

Outfits v1.4 Update
Konig comes with two in-game costumes: the default Standard outfit and Arachnid (added in v1.2). Both can be freely mixed and matched through the UI.
CK Wardrobe items are also included — socks, briefs, and boxers.
Enabling a specific outfit automatically applies a body mask modifier to prevent clipping.
Shapekey v1.4 Update
Added ARKit support for facial expression control. Anus-related shapekeys can be adjusted through MustardUI's Morph module.
Curves hair v1.4 Update
Konig has several types of additional body hair made from curve hair, including armpit hair, arms hair, belly hair, chest hair, pubic hair, buttock hair, and leg hair.

In addition to body hair, there are two other hairstyles, but it's the Konig without a face that is the most charming.
Skin properties v1.4 Update
I have integrated skin control properties into the Mustard UI. You can adjust the Dryness and Sweaty to make Konig appear sweaty in rendering.
In addition, you can set the Camo around Konig's eyes. The Scar variant was removed in v1.4.

Changelog
May 25, 2026 v1.4
- Optimized texture quality
- Fixed eyeball Normal map errors
- Fixed Standard mask weighting
- Optimized Mask modifier workflow
- MHX version optimized bone shapes
- Optimized hair details
- Removed 2 old curve hair, added 2 card object hair
- Added ARKit support
September 28, 2025 v1.3
UI Update / Fix DCK Mask Modifier / Update Shader
- UI Update

- Fix DCK Mask Modifier

- Update Shader
June 21, 2025 v1.2
- Added a new outfit: Arachnid (Commission)
- Shapekey control is moved from UI to native panel
January 4, 2025 v1.1
- Fix the missing texture issue
- Fix Costume01 not bound to the Rig
- Replace the Rigify Rig with MHX Rig
April 20, 2024 v1
- Initial release
