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Chris Redfield Blender 5.0.1

Preview

Model Sources

Patreon UniFans

Prerequisites

Before using this model, ensure you have the following add-ons installed:

  • MustardUI2026.5.3: Required for model management.
  • MHX Runtime System5.1.0: Necessary for the proper functioning of the model rig.
  • Mustard Simplify2026.1.0: To simplify the model and enhance the usability of view preview.

Optional Add-on

  • Daz Importer5.1.0: Adds extra features but is not essential.

Feature

  • 🦴 Fully Daz G9 topology (FK + MHX)
  • 🌭 MustardUI
  • 👕 Outfits
  • 👨🏻 Basic Ckang shader

  • 💪 Shapekey(ARKit, Foreskin, Anus)
  • 💈 Curves hair
  • ✨ Skin properties

MustardUI

MustardUI is a convenient panel for you to use the model, found in the N key panel after clicking on Chris Armature.

You can switch the genital switch here, modify skin properties, switch costumes and hairstyles, and some minor features here.

Outfits v4.0.1 Update

I have created several in-game costumes for Chris, There is also an extra set of costumes, two T-shirts, underwear, jeans, and socks.

You can randomly mix and match them in the UI. Enabling a specific costume will automatically apply a body mask modifier to prevent clipping issues.

Shapekey v4.0.1 Update

You can control expressions through the Faceit addon or by directly using facial control devices.

In the morph function of MustardUI, you can find control shape keys related to the anus, then freely blend and adjust the shapes.

I have set up foreskin controls for Chris using shape keys, and you can manipulate them with this bone.

Curves hair v4.0.1 Update

Chris has several types of additional body hair made from curve hair, including armpit hair, abdomen hair, chest hair, arm hair, buttocks hair, pubic hair, and leg hair. Body hair segments have been optimized with Geometry Nodes, and the body hair mask now follows the body mask.

Skin properties

I have integrated skin control properties into the Mustard UI. You can adjust the Dryness and Sweaty to make Chris appear sweaty in rendering.

Changelog

May 20, 2026 v4.0.1

  • Optimized MHX bone shape
  • Added buttock control bone
  • Optimized mask modifier to single mask and multiple vertex group weight mix modifiers, aligning with MustardUI's new design for better performance
  • Optimized body hair segments and introduced Geometry Nodes for body hair optimization
    • Body hair mask now follows body mask via Geometry Nodes
  • Unified Costume01 as CK Wardrobe

December 10, 2025 v4

  • Massive Update

Released under the MIT License.